
In terms of content, Gang Beasts runs dry pretty quickly. Despite a variety of levels, Gang Beasts’ physics gimmick runs out all too soon. The lack of any kind of new player guidance-along with the painfully simplistic menus-is just a window into how unfinished the game feels, despite having been in early access for so long. It could still have the crazy physics, but at least I would know why I was losing or not being effective.
#GANG BEASTS CONTROLS 2017 PS4 HOW TO#
The controls could stand to be just a bit more predictable, not to mention having an actual tutorial section that teaches me why I’d even want to use certain moves, and how to combine them for cool moves instead of button mashing and hoping for the best. I know that in effect, I’m just bad at the game, but how can I ever be given a chance to get good if the game’s control curve is a sheer cliff for newcomers? In that respect, Gang Beasts can never be a good pick-up and play type of game, because it will constantly defeat new players. I’ve seen some other players online that can do some crazy things, like climbing back from a near-death moment and easily concussing other players to pick them up and toss them over an edge, but my own controls seem to be entirely random and unresponsive. Here’s the kicker I know it’s not impossible to have some sort of tact and precision in Gang Beasts. I still get creamed by other players and tossed over the edge onto roads, into fires, and crushed between grinders. Even knowing things like “circle is headbutt” and “square is kick,” I’m still not exactly sure what functions those have in the game in terms of helping me win these bizarre brawls. Tapping a few buttons would be enough to visually figure out what they do and how to play once you’re actively playing, but Gang Beasts’ controls are so imprecise and jelly-like that it’s impossible to tell what any button presses are actually doing. Good luck pulling off a stunt as coordinated as this! I had to dig into the options menu to see the input layout and try to make sense of the controls. There isn’t even a basic “here’s what button does what” thing. The menu is bare bones and lacks any kind of flair or pizzazz at all, and there’s no tutorial to be found anywhere. But I didn’t expect absolutely zero hand-holding when I first went in. I’m keenly cognizant that it’s not a matter of skill, and that Gang Beasts is intended to be a hilarious party game. Yes, I know that the sloppy controls are basically the entire point of this “jelly brawler.” I’m aware that the strange physics and imprecise punch fests are part of the charm. I can see why a lot of people enjoy the game, but for the average consumer, this is not the game you’re looking for.I’m going to get this out of the way. Sure, you’ll get some laughs and have some entertainment, but it is not a game that I would play in the near future. The game is intended as a grown-ups party game I think.

We laughed so hard when I was in total control of the fight and was about to grab my friend, only to see the Gang Beast raise his arms and throw his head to the ground. But this was what me and my friends actually liked about the game. The game is more or less button-smashing and hoping that it works.


The game simply lacks substance.Īlthough the controls are simple, I never really felt like I was in control of the Gang Beasts. Hopefully, the developers will introduce more game modes in the future. The game is entertaining for some time, but after you’ve played through the different game modes, the flashiness of the game sort of disappears. I’ve tried this game with a couple of friends, and in the end, we felt like it was still a game in beta. The game does provide some elements to mix it up a bit like soccer and fighting on trucks, but the game is still the same. The game is simple: You and your friends try to drag/punch each other into the abyss or some awful machine in order to grab the victory.

Well, I think that you either love or hate the gameplay.
